![]() With the depth of the story, it becomes frustrating that the most engrossing parts of the campaign are hours apart from each other. The amount of lore in the game is fairly astonishing, especially considering much of it can be missed in a less rigorous play-through. Take one of the campaign modes: you fill the shoes of a captain tasked with rebuilding the space station Concordia, and reestablishing the Solari Concord as a powerful faction in the galaxy. Understanding that all RPGs, to some extent, have grind in them, it’s important to take the gameplay in a holistic perspective. A personal rule of thumb for games with RPG elements is, “If you can safely remove a quarter of your game’s runtime by eliminating or reducing the amount of grind in your game, you have got to ditch all that grinding.” That’s the issue Warlords has: While it’s undeniably fun, there might be a little too much space in between everything. It’s the bits in between all that wonderful sci-fi action that become frustrating. There’s visceral pleasure in eviscerating a fleet of smaller ships in a wave of weaponized energy. ![]() I’ve learned, over my extended play-through of Starpoint Gemini Warlords, that there’s a primal part of me that loves seeing legions of spaceships firing multicolored lasers at each other and exploding in loud blazes of hot red and orange flame, scientific accuracy be damned! Rest assured, Warlords features plenty of epic interstellar skirmishing between enormous dreadnoughts, fighting over the ultimate fate of the galaxy. ![]() ![]() Review Copy Provided By: Iceberg Interactive ![]()
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